All powers are Power Items in the world. In essence there are two types of powers:
The type that exists in e.g. Werewolf the Apocalypse och Mage the Ascension where each power has its own effect and these are not connected to a combined power type.
The other type is what is used in e.g. Vampire the Masquerade or Changeling the Dreaming. You got one main power what has ranked abilities under it, usually rank 1 to 5.
The first type is simple - you create a power either directly on the sheet or in the world.
- To create the power on the sheet see the sheet for details. If you create the power to the sheet you can only use it on the sheet itself, you can't drag it to other sheets afterwords.
- If you want to reuse a power you need to create it in Foundry.
Create Power in Foundry
Create Power
First create an Item of the type Power.
Select Game
You then need to set what game the Power comes from. This is to mimimize the length of the selection.
Select type of Power
In this example you are to create a Discipline and Discipline Power to Vampire
Discipline (e.g.)
Discipline Power (e.g.)
Automatic connection
If you already have Disciplines createde in the World the system detect these and present them as possible connections to the Discipline Power. If no Disciplines are presented or the one you are looking for doesn't exist try to reload Foundry.
Connect unconnected power (e.g.)
As you drag the Discipline Power to the sheet it tries to find the Discipline you have set it up with if that is found it is immediatly connected to that one. If it does not find it then it is added to the unconnected powers on the sheet. See sheet for detail. To add an unconnected Discipline Power you click on its name.
Then a popup appears and you can select which of the added Powers you want to connect the Discipline Power too.
Organize powers within world
Example on how it can be organized in the Items of your World: