Sheet: Werewolf the Apocalypse
Johan Fält edited this page 2025-05-14 18:25:17 +02:00

The Werewolf sheet has Bio, Core, Shapechange, Gifts and Rites, Combat, Gear, Features, Effects and Settings.

Sheet Icons

Menu

This icon opens up the [Bio tab]

This icon opens up the [Core tab]

This icon opens up the [Shapechange tab]

This icon opens up the [Gift tab]

This icon opens up the [Combat tab]

This icon opens up the [Gear tab]

This icon opens up the [Feature tab]

This icon opens up the [Effect tab]

This icon opens up the [Settings tab]

This icon opens up this Wiki page

Macro

Roll for Frenzy

Rolls a frenzy roll. Select the current moon phase and then just roll.

Roll for Shapeshange

Rolls to shift form. Select what form you are to change into, the present form will be already selected. If not enough successes are rolled continue the next turn.

Roll for Remain Active

Rolls a remains active roll.

Roll for Initiative

Rolls the sheets initiative and if a things are setup in the Scene the result will be added to the Combat Tracker. Requires that an Encounter has been created and an Token connected to the Sheet is located in the Scene itself.

Roll for Soak

Rolls a soak roll. Select what type of damage that are to be soaked and then set the difficulty the soak roll is.

Roll generic dices

Rolls a generic roll.

  • If Ignore Pain is checked then any Wound Penalties are ignored in all rolls.
  • If Frenzy us checked then any Wound Penalties are ignored in all rolls.

Sheet tabs

Bio

The Bio tab holds the base information about the character as a person, its history, background and such. It is possible to customize what tribe a werewolf belongs to by selecting custom in the selections of tribes.

Core

The Core tab holds attributes, abilities and those advantages that are active on the sheet.

Attributes

Your total attributes with form bonus can be seen next to each. Do remember that a Werewolf automatically has a social penalty to all Social rolls if their Rage are greater than their Willpower. This penalty is calculated automatically and is visible beside each Attribute and the penalty itself is visible under Rage. If your table don't use this rule there are a World Setting that removes it.

To add a permanent bonus to an Attribute, or there are need to increase the maximum value you can do this under Settings Tab -> Attributes.

To edit an attribute's specialty just edit that attribute, only visible if it has 4 or more in its stat.

Abilities

If an ability is marked with an exclamation point that means you can have an speciality to that one, if it is green then there are a speciality saved, yellow means no speciality has been added.

If you set the sheet to edit then you will be able to change what names an existing ability is called. This is primarily thought to be used with abilities like Craft and so on. The change is in name only.

If you want to add Abilities that aren't listed or if you need to increase the max rating of an ability then you can do this under Settings Tab -> Abilities. See Secondary Abilities for details.

Advantages

To clear Gnosis, Rage or Willpower, both permanent or temporary you reduce it to 1, then click on '1' again and it will clear.

Health

Health is handled by you left-click on the health boxes and then they add bashing damage to them. Clicking on a box with a damage on it already will increase it one step up. If the damage already was Aggravated then it will be cleared.

If you right-click a health box then it will automatically be cleared.

Rank and Renown

Only Rank has a mechanical effect on the sheet. These are:

  • Which Gifts that can be added to the sheet, if you are too low rank a gift will not be visible on the sheet after you have added it.
  • Bonus to Frency Rolls are automatically added based on Rank.

Shapechange

You shift to a new form by clicking on the correct form in the Shapechange section. What form you currectly has is visible up to the right on your sheet.

The total of the altered Attributes are written out beside each Attribute.

Perception bonus to rolls are automatically calculated in the roll as the default difficulty is set based on the form.

Gifts and Rites

To add a Gift or Rite you can either click on the icon or you can create them as items in Foundry. Create a Power Item, set its type and then you are done. You then drag the power itself to the sheet that are to have it.

How this is done can be read HERE.

What Rank of Gifts are decided on the selected rank of the character.

Example how to order your Gifts in the world:

Combat

Adding weapons or armors can be done by creating them in the World as create Melee Weapon Item, Ranged Weapon Item or Armor Weapon item and then drag them to the sheet, or click on the icon.

Armor Ratings are automatically added if the armor is marked as equipped. More than one armor can be equipped at the same time.

Active Gifts work as a reminder to what Gifts that has been set to be Active making it easier to see what bonuses the Characted has. Some bonuses like in the example above Razor Claws it is recommended to edit a claw Attack Item to automatically add the bonuses Razor Claws has.

Conditions are if the character has an special conditions active that effect rolls. These are visible as you roll with the sheet.

Movement are calculated at the current attributes.

Gear

To add Fetishes or Talens you create them in the World as create Fetish Item then set the correct type on it and then drag the item to the sheet, or click on the add icon.

Feature

By clicking on the icon you add the type of feature you wish to add to the sheet.

By clicking on the Add-button you automatically add that type of Feature Item to the sheet and you can edit it as you like afterwards.

Effect

On the Effect tab you see all bonuses that the sheet has listed on itself. Here you can activate or deactivate these.

Settings

Attributes

Altering values You are able to change the base values of an attribute by either giving it a permanent bonus or increase its maximum base value.

  • Value is the value of the attribute in itself.

  • Bonus is if you wish to add a permanent dice bonus to the attribute.

  • Total is the calculated value of the attribute.

  • Max is the max value you can enter of the attribute.

Give bonus to frenzy rolls

Adds an automatic dice (or removes) to the base dice pool of frenzy rolls.

Adding Advantages to the sheet

As title says, you can add so the sheet has a path (Humanity), a blood pool or Virtues.

Abilities

If you need to add an ability that are not displayed on the sheet you just press eye icon.

The setting of Max rating is used in those cases you have the need to be able to set an ability to above 5, or for that matter limit the ratings of all abilities below 5.

Secondary Abilities

To read more about Secondary Abilities click the link.

Power

Combat

If you need to alter which type of damage you are allowed to soak. The total soak value is also listed per type of damage in the first box. The second one holds the number of bonus dices you might have in a particular type of damage.

If the sheet has a permanent bonus or penalty to Initiative it can be added here.

If you for some reason have more health boxes than normal you can alter this in the value box under Health.
Altering the penalty box alters the wound penalty for that level.

Sheet settings

Era

By default the sheet belongs to Modern Era. But if you wish to shift a sheet to an alternative Era just click the appropriate button. This will shift the abilities around so correct abilities are visible.

Graphics

This is to be used if you don't want this sheet to have the special font for this sheet. It is possible to turn it off for the whole World under World Settings.